	// Double loop path down through red zone

setAccel -0.05 limit 0.6

straight frames 40

PlaySound enemyShipSwoopSnd
right 3 angle 180 accel 0.04 7


	// Begin actual ship path
right 5 angle 200 accel -0.05 0.2

fireBullet atPlayer all 0 0
fireBullet atPlayer all 250 250

right X angle 50 accel -0.05 0.2


left 0.2 angle 55 accel 0.02 X
left X angle 55 accel -0.02 0.2

right 0.2 angle 40 accel 0.01 X
//right X angle 45 accel -0.01 0.2
	// End actual ship path


straight wrapAny

delete